Character for upcoming BYU Senior Short Film Grendel
Responsible for Texturing and Shading (The Purple Dragon). Textured in Mari, rendered in Renderman for Houdini.
Hugo and Grim-
The Design is by Jake Parker. From a couple of his drawings I sculpted the charcters in Zbrush. Texturing was done in Mari and Substance Painter. Shaded, Lit, and hair groomed in Houdini. Rendered in Renderman for Houdini. Composited in Nuke
Personal Project for my procedural shading class- Created the Shader from the ground up in Houdini- Color and displacement was made with procedural noise maps- We were also required to use two painted layer masks from MARI. I used them to mask out more of the light blue on the outside, and a displacement map to add a few more knicks and scratches on the surface
XGEN Grooming Study-
Responsible for Xgen groom in Maya, rendered in Renderman. I've wanted to learn xgen for a while, so I took a couple evenings and tried it out. I've used Houdini Fur quite a bit and XGEN had some similarities, but I really liked the speed of and control you get with it's grooming brushes. It also involved a lot of problem solving to get the hair to render in Maya Renderman.
Responsible for all aspects.
Started out as a sculpt in Zbrush, then I decided to shade it. Textured in Mari, rendered in Renderman for Houdini. It was my first time trying out Renderman so it was a fun challenge. Eyebrows and Eyelashes are groomed with Houdini Fur. Border and background are painted in Procreate.
Weathered Metal Crabs-
These were a study in texturing. Both were done in Substance Painter and rendered in Substance Painter's IRAY renderer.
Personal project where I wanted to focus on making a slightly more photo-realistic image.
Modeled in Maya
Displacement for the leather in ZBrush
Textures painted in Mari
To get the fuzzies on the cloth portion I used Houdini's Fur tool
Shading, Lighting, and Rendering in Houdini
Environment for BYU Senior film Grendel. Textured in Mari and Substance Painter. Groom with Houdini Fur. Lit and Rendered in Renderman for Houdini
Thanks for watching!