BREAKDOWN-
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Nimsey-
Character for upcoming BYU Senior Short Film Grendel
Responsible for Texturing and Shading (The Purple Dragon). Textured in Mari, rendered in Renderman for Houdini.
Hugo and Grim-
The Design is by Jake Parker. From a couple of his drawings I sculpted the charcters in Zbrush. Texturing was done in Mari and Substance Painter. Shaded, Lit, and hair groomed in Houdini. Rendered in Renderman for Houdini. Composited in Nuke
Black Plum-
Personal Project for my procedural shading class- Created the Shader from the ground up in Houdini- Color and displacement was made with procedural noise maps- We were also required to use two painted layer masks from MARI. I used them to mask out more of the light blue on the outside, and a displacement map to add a few more knicks and scratches on the surface
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XGEN Grooming Study-
Responsible for Xgen groom in Maya, rendered in Renderman. I've wanted to learn xgen for a while, so I took a couple evenings and tried it out. I've used Houdini Fur quite a bit and XGEN had some similarities, but I really liked the speed of and control you get with it's grooming brushes. It also involved a lot of problem solving to get the hair to render in Maya Renderman.
Shaman-
Personal Project
Responsible for all aspects.
Started out as a sculpt in Zbrush, then I decided to shade it. Textured in Mari, rendered in Renderman for Houdini. It was my first time trying out Renderman so it was a fun challenge. Eyebrows and Eyelashes are groomed with Houdini Fur. Border and background are painted in Procreate.
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Weathered Metal Crabs-
These were a study in texturing. Both were done in Substance Painter and rendered in Substance Painter's IRAY renderer.
Weathere
Shoe-
Personal project where I wanted to focus on making a slightly more photo-realistic image.
Modeled in Maya
Displacement for the leather in ZBrush
Textures painted in Mari
To get the fuzzies on the cloth portion I used Houdini's Fur tool
Shading, Lighting, and Rendering in Houdini
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Grendel's House-
Environment for BYU Senior film Grendel. Textured in Mari and Substance Painter. Groom with Houdini Fur. Lit and Rendered in Renderman for Houdini
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Thanks for watching!